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miniLAW

About

miniLAW is developed by Lasso Games. It's a side-scrolling shooter set in the dystopian city of New Babel, the final bastion of humanity.  The player takes the role of a cybernetically  enhanced Constable, tasked with finding a bomb that has been hidden somewhere in the city. The player has 24 hours to find and defuse the bomb. miniLAW is inspired by the world of 2000AD and films like RoboCop and Blade Runner.

I was the Lead Narrative Designer and Writer on this project. My main focus was to realise the 'detective' portion of the game. The character of the Constable is both a combat specialist and an investigator, and one of the game's main features is a vintage-style telephone which can be used to contact many of the characters involved in the game's story. I designed and implemented the systems that control the narrative.

On Kotaku, Leo Wichtowski said that this system “makes you feel like an actual detective, even if it does just amount to talking to people on the telephone,” and Sin Vega from RockPaperShotgun said “The chunky buttons, touch tones and dial up modem noises in these segments are fun, but it’s the writing really elevates them.”

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